Hi,
as you can see, I haven’t posted anything a long time ago. The reason for this is that I am currently doing my A-Levels here in Germany and so I have to learn a lot.
And after this my father and I plan to build a new building to extend our farm. So it would be cool if’s somebody in the world wide who is interested in SourceMod and SourcePawn and likes to write articles.
Just add me in ICQ (236283465), email me (daniel_kspert@yahoo.de) or leave an comment.
Cya
Posted in Homepage, Sourcemod, Sourcepawn.
Tagged with Sourcemod, Sourcepawn.
Today I’m going to write about what you can do with ConVars.
SourceMod is delivering a huge variation of functions and things with it you can modify, hook, etc. ConVar.
First we will start with simple things like finding ConVars or creating them, but later we will.
Continued…
Posted in Coding, Development, Sourcemod, Sourcepawn.
Tagged with Callback, Coding, ConVar, Create, Developing, Find, Flags, Handle, Hook, Sourcemod, Sourcepawn.
I’m proud to anounce that my script “Source Cronjobs (SCJ)” finally gets released and has now a stable status.
It’s has the job to execute several given tasks on the server at a specific moment.
Continued…
Posted in Coding, Development, Sourcemod, Sourcepawn.
Tagged with Coding, Cron, Plugin, SCJ, Source Cronjobs, Sourcemod, Sourcepawn, Srcds.
Perhaps you’re thinking now:
WTF is this guy talking about?! There’s no doctype declaration in Sourcepawn!
But in my opinion there’s some stuff that always has to be in a new script. It might be different from coder to coder but it’s like in HTML and CSS. Some things have to be declarated in every new project.
In CSS always the margin and padding is set to zero and the basic structure of every HTML file is nearly the same. The same is working with my Sourepawn, too.
Let’s see how all of my files for Sourcepawn look like!
Continued…
Posted in Coding, Development, Sourcepawn.
Tagged with Coding, Developing, Doctype, Sourcemod, Sourcepawn, Workflow.
Hi folks
In this post I want to show you some tools that are quite kewl for coding with Sourcemod in Sourcepawn.
So let’s start ! The first important thing is the texteditor in which you write your code and this is an important point ! You need especially an editor with syntax highlighting. Without it you’ll get soon crazy because this is no good workflow !
But as you should know there aren’t not many editor with an syntax highlighter just for Sourcepawn. There is only one IDE which was made for this. It’s called the “Pawn Studio” but it isn’t developed anymore and crashing always. I name it here just for completeness !
I prefer a texteditor called simply “e”. It has highlighting for lots of languages build in and is very tinyand fast
There are so many editor on the market that you have to know by yourself what you want to use. If you have a editor with highlighter and you just don’t know what language to use just use “C” or better “C++”
Extremly helpfull is this threat in the forums of the Allied Mods: http://forums.alliedmods.net/showthread.php?t=79277
Continued…
Posted in Coding, Development, Sourcemod, Sourcepawn.
Tagged with Coding, Developing, Editor, IDE, Sourcemod, Sourcepawn, Syntax Highlighter, Workspace.
Hello everybody out there!
This is my new homepage and blog. I’m going to post here about one of my favourites hobbies named Sourcemod and Sourcepawn programming.
It’s a quite kewl way of modding the Srcds (Source Dedicated Server) of Valve without knowing C++ or any other special programming language.
Continued…
Posted in Homepage, Sourcemod, Sourcepawn.
Tagged with Admin Plugin, Metamod Source, Sourcemod, Sourcepawn, Srcds, Valve.
Recent Comments